Avaliação (DmYan Framework)

[The Village] - Score: 4/10

WHAT WORKS:

  • Há elenco/nomeação básica e traços visuais da cidade.
  • Potencial para facções e intriga já sugerido.

WHAT FAILS:

  • Bloco de preparação genérico não preenchido; faltam ganchos, relógios e encontros específicos.
  • Mistura EN/PT e resíduos de referência de livro prejudicam fluidez.
  • Faltam facções ativas, cenas urbanas e recompensas ligadas a escolhas.

BRUTAL TRUTH:

  • Recorte do livro com checklist genérico; não está pronto para mesa paga.

FIX IT:

  • Preencher ganchos com objetivos e recompensas específicas deste local (não genéricas).
  • Escrever relógio de resposta + 2-3 encontros nomeados com risco/benefício claros.
  • Revisar linguagem para PT-BR fluido e remover metatexto do livro/regras genéricas.
  • Mapear 3 zonas urbanas com cenas e facções reativas; definir boatos e intrigas.

The Village

Fonte: 08 Chapter 5- The Cerulean Gulf.md — seção “2. The Village”

The exiles and criminals have learned to co-exist, and have built a simple community near the center of the island. It consists of a dozen stone houses and a plain temple to the Five Gods. A well provides fresh water, and several small gardens provide vegetables.

The Exiles

The inhabitants of the island are an eclectic group who have learned to live together. Every year they vote for a new “king.”This king is a moderator for disputes. He decides how to punish those who transgress against the small community’s rules.

There are 25 men (CE, NE and LN commoners) and three women (NE nobles) in the community. The most important members of the community are:

  • King Stavros (LE @creature[Noble|MM]). One of the newer exiles, Stavros has been voted king for the past two years. A charismatic man, Stavros was one of the most successful wine merchants in all of Thylea. He claims to have been exiled by popular vote, but in reality, he was sent to the island for poisoning a rival. Stavros is paranoid that a new prisoner or exile will reveal his lie, but so far, no one has shown up on the island who knows the truth about his past.

  • Tadd (CE @creature[Bandit|MM]). A recluse, Tadd is one of the strangest inhabitants of the island. He has a penchant for talking to himself, randomly screaming obscenities at the gods, and defecating in the middle of conversations. His obvious “eccentricities”are overlooked because he is the island’s best woodworker, stone mason, and architect. He was sent to the island for murdering six women in Stygian Row. Idylla and the other women of the island hate and fear him for obvious reasons.

  • Keelan (CN @creature[Gladiator|MM]). A skilled warrior and thoughtful philosopher from a respected family in Mytros, Keelan has a fiery temper. He feels that he deserves his fate on the island as he killed his brother in a fit of anger while arguing over a woman. Keelan is well respected by the other exiles, but this is not reciprocal. He detests everyone on the island, but he is careful not to let it show. He will urge the heroes not to free anyone from the island, because they all deserve to be here—or much worse.

  • Tyrone (CE @creature[Bandit|MM]). A self-righteous and angry man, Tyrone is perpetually plotting to escape the island. Tyrone was a loud-mouthed demagogue in Mytros, and his rabble-rousing ways eventually got him exiled. Six of the younger exiles are besotted by his words, but he has yet to be elected king, because everyone else knows that he’s a small-minded blowhard. Tyrone will constantly badger the heroes to let him and his followers accompany them on their voyage. If he is rebuffed, he becomes angry, but he is too much of a coward to do anything about it.

  • Idylla (LE @creature[Noble|MM]). Idylla is one of the few women on the island. She boasts considerable influence and excellent political instincts. Idylla was exiled from Mytros because she is Acastus’s mother, and many citizens felt that she was abusing her influence over the king in the early years of his reign. The nobility banded together to have her exiled. Acastus was outwardly distraught, but secretly, he was glad to be rid of his overbearing mother. Idylla is regarded as the most beautiful woman on the island. Many of the men vie for her favor, but she has been careful not to play favorites. If Idylla senses that she can convince a hero to take her off of the island, she will use her considerable charm to seduce them. She dotes on Acastus, but she has no loyalty to him, and she has no qualms betraying him if it means escaping the island.

Event: Murder Investigation

King Stavros attempts to greet the heroes as soon as they arrive on the island. He approaches them with six other exiles, including Idylla and Keelan. He introduces himself and explains the nature of the island. He is quite open about their status as exiles and “criminals”in Mytros. He questions the heroes as to their purpose, but he will quickly steer the conversation to the problem he needs solved—a problem that is causing much distress to the island’s makeshift community.

Someone is murdering the other exiles. Four men have already been killed, all with their throats neatly cut. Idylla thinks it must be the recluse Tadd, while Stavros suspects that Tyrone is trying to supplant him. Keelan feels that jumping to conclusions doesn’t help anything, as the murderer could be anyone, including one of the three of them. Stavros and Idylla want the heroes to investigate the murders—since they’ve just arrived, everyone agrees that they are neutral in the dispute.

If the heroes agree, then they will find that everyone is tight-lipped about the murders, and all four bodies have been burned, leaving no remains. Unless some means of talking to the spirits of the murdered people can be found, solid evidence is difficult to find. However, if the party can come up with a convincing case against someone on the island, Stavros and Idylla will be satisfied. Keelan will not be happy with any explanation.

There are three possible explanations for the murders. You can choose any of the following to be true:

  • Idylla’s Theory. Idylla believes that the most likely murderer is Tadd. He’s a strange man, and he can offer no coherent account of his whereabouts over any period of time. He could easily kill someone and then instantly forget that he did it. He’s also a monster.

  • Tyrone’s Fanatics. Tyrone is not the killer, but two of his men could be responsible. He has no idea whether they actually did it, but it would flatter him if they did. They’ve assaulted people who have spoken out against him in the past. Murder would be the natural next step, and his detractors deserve it, in any case.

  • Keelan’s Hatred. Keelan has the necessary skills to kill people and cover it up. He loathes everyone on the island, but no one suspects him of murder, because everyone just assumes that he’s as genial as his placid exterior suggests. If accused of the murder, Keelan might simply confess—he’s just glad to finally talk about how much he hates everyone.

Rewards

If the heroes solve the murder, then the exiles reward the party with a white ox worth 500 gp. The ox can be used as sacrificial livestock aboard the Ultros.

Additional Crew. If the party solves the murder, they earn the respect of the exiles. The party may choose to take up to 25 of them on as crew for the Ultros, to replenish any crew who have been lost at sea.

If the party doesn’t solve the murder, then the exiles are unwilling to join their crew. The thought of being confined on a ship with a potential murderer is more terrifying than remaining on the island.




Gancho e Objetivo

  • Por que ir a esta cidade? Defina 1-2 motivações fortes (resgatar alguém, roubar algo único, forjar aliança ou destruir a ameaça central de The Village).
  • Estabeleça objetivo claro de saída (conquistar, escapar, negociar) e custo do fracasso.

Clima e Sensações

  • Traga 3 sentidos em cena (som, cheiro, textura) que diferenciem esta cidade; repita-os para manter a identidade do lugar.
  • Mostre sinais de poder local (patrulhas, rituais, marcas no terreno) antes do confronto principal.

Perigos e Relógios

  • Crie um relógio de 4 partes: patrulha chega / terreno piora / líder reage / colapso ou contra-ataque.
  • Liste 2-3 perigos ambientais específicos de The Village (armadilhas naturais, terreno difícil, clima, magia latente).

Pistas e Agência

  • Entregue 3 pistas que apontem rotas alternativas (atalho, aliado possível, fraqueza do chefe). Nenhuma pista deve ser única.
  • Permita escolhas: infiltração, diplomacia, barganha ou ataque frontal devem ter consequências claras.

Encontros e Táticas

  • Escreva 2 encontros menores que revelem o tom do lugar antes do clímax; varie interação social/combate/exploração.
  • Para o chefe ou força dominante, defina táticas de abertura, reação a fuga/rendição e o que acontece se forem enganados.

Recompensas e Consequências

  • Vincule recompensas a objetivos (informação rara, bênção, recurso logístico) e não só a tesouro genérico.
  • Anote como o mundo reage ao resultado (facções locais, deuses, rivais) para manter continuidade.

Preparação Rápida

  • Mapas/zonas essenciais (entrada, coração do local, rota de fuga) em 3 camadas.
  • Nomes e vozes de 3 NPCs-chave; 3 detalhes visuais prontos para improviso; 1 rumor verdadeiro e 1 falso.